Reported shipments Oct 21 Nov 8 124 reports

Azahar on Retroid Pocket Duo: setup and settings

Open-source Nintendo 3DS emulator based on Citra.

Systems
Nintendo 3DS
Stable release
2126.2Oct 8, 2026
Newest checked release
Preview · 2127.0-alpha4Nov 1, 2026
Two-screen support
Not confirmed
Duo support
Not confirmed yetAndroid builds are available.
On this page

Release notes

Alpha 4 adds Android per-game settings, ADPF CPU-work hints and latency changes, plus revised disable-right-eye heuristics. It is still a preview, and its performance example was not run on a Duo.

Recent reports

Individual reports; versions and hardware may differ.

· Official update

Pretendo documents online setup for official Azahar builds using a homebrewed 3DS/2DS, Artic Setup Tool and Nimbus. Required online LLE modules disable save states. The guide uses desktop menus; this is documented setup, not a completed Android or Duo test.

Source ↗

· Community report

A Retro Game Corps review slide lists Duo battery life at 50% brightness and volume: Shadow of the Colossus in NetherSX2 Classic at 2x, 3 hours 2 minutes; Pokemon Ultra Sun in Azahar at 3x, 3 hours 42 minutes; TimeSplitters 2 plus YouTube in Dolphin at 2x, 5 hours 33 minutes; Phantom Hourglass in WatermelonDS at 4x, 6 hours 40 minutes; Golden Sun in RetroArch with Simpletex and run ahead, 16 hours 40 minutes. An owner says the 3DS test used fast forward and estimates 4 to 5 hours in normal play.

· Official update

Alpha 4 adds Android per-game settings, ADPF CPU-work hints and latency changes, plus revised disable-right-eye heuristics. It is still a preview, and its performance example was not run on a Duo.

Reported version: 2127.0-alpha4

Source ↗

From Duo reviews

Reported settings and results. A tested build may differ from the latest release.

Tested hardware: Retroid Pocket Duo

Retro Game Corps settles on 2× resolution in Azahar to reduce stutter and avoid repeatedly changing global settings. Higher resolutions work for some games but leave less headroom.

resolution scale
2×
graphics driver
custom Turnip; exact tested build not stated

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Azahar had no per-game settings when the video was made; newer builds may differ.

Tested hardware: Retroid Pocket Duo

TechDweeb describes 2× resolution as the practical sweet spot in Azahar and says 3× looks better but is less consistent.

resolution scale
2×

Taken from what the reviewer says; the settings on screen weren't checked.

Tested hardware: Retroid Pocket Duo

One host describes several app and screen-focus glitches on a review unit, including Azahar failing to load, and says a factory reset mostly restored normal behavior.

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The host guesses their DroidDeck setup caused it.

Tested hardware: Retroid Pocket Duo

OJAYSAN names WatermelonDS for DS and Azahar for 3DS in their initial setup. No build numbers or detailed performance results are given.

Taken from what the reviewer says; the settings on screen weren't checked.

Tested hardware: Retroid Pocket Duo

In a short Super Mario 3D Land test, Cloud Gaming France reports a solid 60 fps at 3× and also tries 4× successfully in the shown area.

resolution scale
3×, then 4×
renderer
Vulkan
graphics driver
Turnip Duo 5.1

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Only one area was shown, in a brief first look.
Show 12 more from reviews

Tested hardware: Retroid Pocket Duo

Retro Game Corps demonstrates an Azahar 3DS profile using Vulkan, asynchronous shaders and 3× resolution, with the “Disable right eye rendering” and “Hardware shaders” options switched off as the baseline. The reviewer says some games need hardware shaders enabled manually; Azahar had no per-game shader setting when the video was made.

renderer
Vulkan
asynchronous shaders
On
resolution scale
3×
disable right eye rendering
Off
hardware shaders
Off

The video may have used a different version from the one linked.

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The narrator calls the driver Turnip 2; the exact package and Azahar build are unknown. The description links Turnip Duo 5.1, which may not be the version used.

Tested hardware: Retroid Pocket Duo

The reviewer shows Mario Kart 7 running in the video’s 3× Azahar profile and does not call out a problem in this short clip.

resolution scale
3×
hardware shaders
Off

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The emulator and driver builds are unknown.

Tested hardware: Retroid Pocket Duo

The reviewer describes Super Smash Bros. for Nintendo 3DS as a heavier title and shows it in the 3× Azahar profile, with no build or frame rate given.

resolution scale
3×
hardware shaders
Off

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Only a short clip was shown.

Tested hardware: Retroid Pocket Duo

For Super Mario 3D Land, the reviewer recommends enabling hardware shaders in the 3× profile to gain fast-forward headroom; the base profile without them is described as near full speed but with little headroom.

resolution scale
3×
hardware shaders
On
reported fast forward
about 250%

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The Azahar and driver builds are unknown.

Tested hardware: Retroid Pocket Duo

The reviewer reports that enabling hardware shaders makes Pokémon appear as outlines in Pokémon Ultra Sun; disabling the option avoids that visual issue but reduces fast-forward headroom.

resolution scale
3×
hardware shaders
Off
reported fast forward
about 150–200%

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The Azahar and driver versions are unknown.

Tested hardware: Retroid Pocket Duo

The reviewer reports Donkey Kong Country Returns 3D at about 75% speed with hardware shaders off, then near full speed with the option on; fast-forward reaches roughly 250% in the demonstrated section.

resolution scale
3×
hardware shaders
On
reported fast forward
about 250%

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • The video says settings must be changed by hand because this Azahar build has no per-game hardware-shader setting. The exact software builds are unknown.

Tested hardware: Retroid Pocket Duo

Pilotwings Resort and Kirby: Planet Robobot run close to full speed in Azahar, with occasional hiccups while shaders compile. The MrPurple and Turnip Duo drivers give similar performance, and the only change needed was a single large top-screen layout.

source
Azahar GitHub

Taken from what the reviewer says; the settings on screen weren't checked.

Version and support notes

The newest release is an alpha, so check the release page if you want a stable build.

Sources