Super Mario 3D Land
Nintendo 3DS · Settings and results
Reviewers report smooth play around 3×, and a written review saw drops to around 45 fps on the stock driver. 4× worked in the areas shown but could stutter in one video.

The screenshot didn't load. The test notes and source clips below still work.
Game screenshot via Libretro thumbnails. Not taken on a Duo.
Reported settings and results
In a short Super Mario 3D Land test, Cloud Gaming France reports a solid 60 fps at 3× and also tries 4× successfully in the shown area.
- resolution scale
- 3×, then 4×
- renderer
- Vulkan
- graphics driver
- Turnip Duo 5.1
More detail
- Only one area was shown, in a brief first look.
The reviewer describes Super Mario 3D Land as smooth near 59–60 fps at 3×, with a later 4× test still playable but showing occasional stutter.
- resolution scale
- 3×, then 4×
More detail
- Translated from Chinese. The emulator is not named, and this was a short test.
For Super Mario 3D Land, the reviewer recommends enabling hardware shaders in the 3× profile to gain fast-forward headroom; the base profile without them is described as near full speed but with little headroom.
- resolution scale
- 3×
- hardware shaders
- On
- reported fast forward
- about 250%
More detail
- The Azahar and driver builds are unknown.
Super Mario 3D Land at 3× dropped regularly from 60 to around 45 fps on the stock driver. Mr. Purple's T30 made the dips less frequent without removing them.
- internal resolution
- 3×
- renderer
- Vulkan
Broader compatibility reports
The emulator's own list shows whether this game works in general. How well it runs on the Duo can still differ.







