Reported shipments Oct 21 Nov 8 124 reports

RetroArch on Retroid Pocket Duo: setup and compatibility

Frontend for libretro emulator cores and game engines, available on Android and many other platforms.

Systems
Multiple systems
Newest checked release
v1.22.2Nov 20, 2025
Two-screen support
Not confirmed
Duo support
Not confirmed yetAndroid builds are available.
On this page

Recent reports

Individual reports; versions and hardware may differ.

· Community report

A Retro Game Corps review slide lists Duo battery life at 50% brightness and volume: Shadow of the Colossus in NetherSX2 Classic at 2x, 3 hours 2 minutes; Pokemon Ultra Sun in Azahar at 3x, 3 hours 42 minutes; TimeSplitters 2 plus YouTube in Dolphin at 2x, 5 hours 33 minutes; Phantom Hourglass in WatermelonDS at 4x, 6 hours 40 minutes; Golden Sun in RetroArch with Simpletex and run ahead, 16 hours 40 minutes. An owner says the 3DS test used fast forward and estimates 4 to 5 hours in normal play.

From Duo reviews

Reported settings and results. A tested build may differ from the latest release.

Tested hardware: Retroid Pocket Nova

Russ’s Nova CRT preference is GDV Mini Ultra Trinitron, with Y curvature 0 and saturation 1.1.

preset
crt/crt-gdv-mini-ultra-trinitron.slangp
curvature y
0.00
saturation adjustment
1.10
retroarch version
1.22.2, visible in selected footage

Taken from what the reviewer says and shows.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • The preset name, curvature and saturation menus appear at 49:20, 50:13 and 50:38.

Tested hardware: Retroid Pocket Nova

Russ compares LCD3x with Simpletex LCD and prefers Simpletex’s lighter Nova appearance for Game Boy and Game Boy Color.

presets
handheld/lcd3x.slangp,handheld/simpletex_lcd.slangp
simpletex darken grid
0.2, as described
simpletex darken colours
0.25, as described

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • Shader names match the official shader library. The parameter values are as the reviewer gave them.

Tested hardware: Retroid Pocket Nova

For GBA, Russ loads NSO GBA Color and appends LCD3x in the Nova starter guide.

ordered presets
handheld/color-mod/NSO-gba-color.slangp,handheld/lcd3x.slangp

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • Libretro says directory and game presets are core-specific, so a saved preset will not follow a game to a different core.

Tested hardware: Retroid Pocket Nova

For their OpenGL N64 setup, Russ uses GLSL CRT Geom rather than the Slang CRT preset.

renderer context
N64 OpenGL setup in this recording
preset
GLSL crt-geom
curvature
Disabled, as described

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • This does not mean OpenGL renderers cannot use Slang presets: Libretro lists OpenGL Core among the renderers that support Slang.

Tested hardware: Retroid Pocket Nova

Russ compares Pixel AA and Sharp Shimmerless for pixel scaling; the video’s warnings about combining shaders may be out of date.

preset options
pixel-art-scaling/pixel_aa.slangp,pixel-art-scaling/sharp-shimmerless.slangp

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • The video description later updates the Pixel AA compatibility information. Preset names match the official shader library.

Tested hardware: Retroid Pocket Nova

Russ favours GDV Mini Ultra for pixel systems and CRT Royale for 3D; CRT Geom Deluxe is an alternative.

preset options
crt/crt-gdv-mini-ultra-trinitron.slangp,crt/crt-royale.slangp,crt/crt-geom-deluxe.slangp

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • Their saturation preference changes between videos.
Show 3 more from reviews

Tested hardware: Retroid Pocket Nova

The final Nova GBA example combines GBA Color, Sharp Shimmerless and Simpletex LCD.

ordered presets
handheld/color-mod/gba-color.slangp,pixel-art-scaling/sharp-shimmerless.slangp,handheld/simpletex_lcd.slangp

Taken from what the reviewer says; the settings on screen weren't checked.

More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • The broader GBA chapter starts at 31:11; the final combination is summarized at 59:58.
  • The video description now says Pixel AA has gained compatibility with Simpletex.

Tested hardware: Retroid Pocket Nova

The video description now says Pixel AA works with the handheld shaders in both Slang and GLSL, including Simpletex.

reported update
Update the matching shader pack through RetroArch Online Updater
More detail
  • Russ’s picture preferences on a Nova, not tried on a Duo.
  • Read on 2026-11-01. This replaces the video’s earlier warning that the two do not work together.
  • The shader names match the official libretro/slang-shaders repository. The correction comes from the video’s publisher, with no new test shown.

Tested hardware: Retroid Pocket Duo

Black frame insertion in RetroArch flickers too much for WULFF DEN, slightly less so on the top screen.

Taken from what the reviewer says; the settings on screen weren't checked.

Version and support notes

Core availability and second-display behaviour vary from core to core.

Sources