Retroid Pocket Nova Starter Guide
Nova setup guide with CRT, handheld LCD and GBA shader preferences. Watch the full video on YouTube ↗
Watch on YouTubeOnly the shader sections are written up here; the other chapters are there to watch. Filmed on a Nova, with the CRT preset, parameters and RetroArch 1.22.2 on screen.
Jump to a chapter
- 0:00 · introduction
- 1:14 · initial setup
- 2:23 · setup roadmap
- 3:10 · completed example
- 4:04 · storage options
- 5:15 · Android configuration
- 11:41 · install apps and emulators
- 29:26 · add games and BIOS
- 34:50 · RetroArch (retro systems)
- 68:46 · Dolphin (GameCube and Wii)
- 82:08 · ARMSX2 (PS2)
- 89:31 · HakuX (Xbox)
- 91:58 · MelonDS and Azahar (DS/3DS)
- 97:06 · Cemu (Wii U)
- 103:57 · PPSSPP (PSP)
- 106:28 · Eden (Switch)
- 111:29 · GameNative (PC games)
- 115:57 · ES-DE configuration
- 124:13 · JamesDSP (audio fix)
- 127:43 · summary and conclusion
Settings and findings
What the reviewer found in this video at the time. Newer app versions can behave differently.
Russ’s Nova CRT preference is GDV Mini Ultra Trinitron, with Y curvature 0 and saturation 1.1.
- preset
- crt/crt-gdv-mini-ultra-trinitron.slangp
- curvature y
- 0.00
- saturation adjustment
- 1.10
- retroarch version
- 1.22.2, visible in selected footage
More detail
- Russ’s picture preferences on a Nova, not tried on a Duo.
- The preset name, curvature and saturation menus appear at 49:20, 50:13 and 50:38.
Russ compares LCD3x with Simpletex LCD and prefers Simpletex’s lighter Nova appearance for Game Boy and Game Boy Color.
- presets
- handheld/lcd3x.slangp,handheld/simpletex_lcd.slangp
- simpletex darken grid
- 0.2, as described
- simpletex darken colours
- 0.25, as described
More detail
- Russ’s picture preferences on a Nova, not tried on a Duo.
- Shader names match the official shader library. The parameter values are as the reviewer gave them.
For GBA, Russ loads NSO GBA Color and appends LCD3x in the Nova starter guide.
- ordered presets
- handheld/color-mod/NSO-gba-color.slangp,handheld/lcd3x.slangp
More detail
- Russ’s picture preferences on a Nova, not tried on a Duo.
- Libretro says directory and game presets are core-specific, so a saved preset will not follow a game to a different core.
For their OpenGL N64 setup, Russ uses GLSL CRT Geom rather than the Slang CRT preset.
- renderer context
- N64 OpenGL setup in this recording
- preset
- GLSL crt-geom
- curvature
- Disabled, as described
More detail
- Russ’s picture preferences on a Nova, not tried on a Duo.
- This does not mean OpenGL renderers cannot use Slang presets: Libretro lists OpenGL Core among the renderers that support Slang.
About these notes
Taken from what the reviewer says in the video. App and driver versions appear only when the reviewer names them, and each link jumps to that moment.



