Dolphin on Retroid Pocket Duo: setup and compatibility
GameCube and Wii emulator with Android and desktop builds.
- Systems
- Nintendo GameCube, Nintendo Wii
- Newest checked release
- See project for releases
- Two-screen support
- Not confirmed
- Duo support
- Not confirmed yetAndroid builds are available.
On this page
Recent reports
Individual reports; versions and hardware may differ.
A regular Pocket Duo owner playing Paper Mario: The Thousand-Year Door in Dolphin reports that a different graphics driver handled the first fight better than the system driver: a little stutter when entering, then no stutters during the fight. They did not identify the replacement driver, emulator build, renderer or resolution, so this cannot tell you which package to install.
A Retro Game Corps review slide lists Duo battery life at 50% brightness and volume: Shadow of the Colossus in NetherSX2 Classic at 2x, 3 hours 2 minutes; Pokemon Ultra Sun in Azahar at 3x, 3 hours 42 minutes; TimeSplitters 2 plus YouTube in Dolphin at 2x, 5 hours 33 minutes; Phantom Hourglass in WatermelonDS at 4x, 6 hours 40 minutes; Golden Sun in RetroArch with Simpletex and run ahead, 16 hours 40 minutes. An owner says the 3DS test used fast forward and estimates 4 to 5 hours in normal play.
From Duo reviews
Reported settings and results. A tested build may differ from the latest release.
WULFF DEN says Dolphin runs great for GameCube and ARMSX2 runs great for PS2, and suggests RetroArch for systems older than GameCube.
More detail
- No games or settings are named.
Mario Kart: Double Dash!! held 60 fps at 2× in Dolphin, Luigi's Mansion held its intended 30 fps, and The Wind Waker played well at 2×. F-Zero GX sat around 50 fps at 2× and reached a steady 60 fps at native resolution.
- internal resolution
- 2×
Kirby Air Ride ran on the lower screen at 3× with a 1080p NewPipe video on the upper screen, without a hitch.
- internal resolution
- 3×
Version and support notes
Download from the Dolphin website; the GitHub releases list is empty.


